Why would a deck play 0 land types and play lands anyways? Enter Goblin Charbelcher. This 4 mana artifact with the activation cost of 3 will deal you damage equal to the number of cards you flip off the top of your deck until you find a land. It’s clear that you will not find any land so usually it’ll one-shot you for 30 or 40 damage. Now, it’s clear why we play no lands and we know what the win condition is. How to get there?
First, the deck plays a lot of fast mana in the form of rituals. Strike It Rich, Pyretic Ritual, Desperate Ritual, Irencrag Feat all help you play the Belcher faster. The Feat conveniently produces 7 mana which is enough to both deploy the artefact and fire it off.
Because the rituals produce red mana and the main pay-off is colorless, there is one more layer to the deck - Blood Moon. It punishes big mana and greedy 4 colour piles; sometimes it can just steal a game when played on turn 2 through a ritual. It allows the deck to have multiple axes of attack.
The last aspect of the deck is stacking the deck. Yes, actual factual stacking. It’s accomplished through Recross the Paths. It’s another card that is takend advantage of thanks to us playing 0 lands. It says ‘put them on the bottom in any order’ so we basically put the whole deck in any order. We can put all 4 Belchers on top to make sure we can keep casting them, we can put a Pact of Negation on top to have protection, we can put Reforge the Soul to draw a fresh 7 - a 7 that we’ve stacked. It’s a supremely interesting part of the deck.
The best way to beat it is clock and counterspells. Turn 1 Ragavan and just keep playing Spell Pierce and Force of Negation - and you should be good. But remember to fetch out a basic island! Effects such as Pithing Needle will naturally help.